The space-game journal

FIND YOUR KIND OF SPACE GAME

A practical guide to the different kinds of space games, from exploration and piloting to colony building and space-program strategy.

By Mars47 · 2 min read · Sources checked

In this article
Find your kind of space game — Mars47 website artwork
Mars47 website artwork

What do you want to spend your time doing?

“Space game” describes a setting, not a single way to play. One game may ask you to land a spacecraft by hand; another may ask you to balance the economy that builds it. The most useful question is what you want to do between the spectacular moments.

If the countdown is the reward, do you want to spend the preceding hour designing the vehicle, exploring a planet, managing a colony or operating the launch site? That everyday activity tells you more than the presence of rockets on the store page.

A quick guide to the main styles

Choose by the activity you enjoy
StyleMain decisionsGood fit if you enjoy…
Spaceflight simulationVehicle control, trajectories and maneuversLearning procedures and improving execution
ExplorationWhere to travel and what to investigateDiscovery, atmosphere and open-ended journeys
Colony buildingSettlements, population and resource systemsMaking a fragile settlement self-sufficient
Space strategyEconomies, expansion and long-term prioritiesTrading immediate needs against future capability
Space-program managementFacilities, research, supply chains and missionsBuilding the organization behind spaceflight

Many games cross these boundaries. Treat them as questions to ask, not rigid labels that every developer uses in the same way.

Look at the systems behind the screenshots

A useful preview shows what happens when something goes wrong. Can you trace a stalled factory to power, staff or deliveries? Does research change what you can build? Are missions a list of disconnected tasks or do they grow out of the base you have created?

Also check how much direct control you want. A strategy game about rocket operations can be satisfying without offering manual piloting or unrestricted rocket design. The distinction matters if those are the reasons you want to play.

Where Mars47 fits

Mars47 centers on the space program. You begin with an Earth-based coastal site, then connect buildings, power, research and industry. The first five chapters move from a dirt-road outpost to engine qualification, satellite manufacturing and a regional-grid connection.

That makes it a fit for players interested in infrastructure and progression. The opening hours emphasize building a capable base; they do not start with a spacecraft already in orbit. Explore the beginner tutorial to see the actual opening decisions before downloading.

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Your program starts here

NEXT STOP.
SECTOR 47.

A coastline to reclaim. A space program to build.

Available for Mac, iPhone & iPad. Opens the official App Store listing.

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